Showing posts with label skill. Show all posts
Showing posts with label skill. Show all posts

Friday, December 11, 2009

Knot queues X X X

"Nominate one or two Guides as catch­ers. Guides run about but when caught are taken to the Leader. They must tie the knot nominated by the count of five. If correct then they are free to run again. If not then go to the back of the queue and try again.

Campcraft acting




The Guides are numbered in their patrols. All no. 1's come to the leader who tells them a camp activity. They return to their patrols and mime it. The first patrol to guess correctly wins. Then no.2's go up for a different activity.


Examples — blowing the fire, knocking in a tent peg, making your bed, getting into bed, hoisting colours, campfire, breaking colours, washing up

.